Desktop (wired connection)įor both GeForce Now and Stadia, input latency increased when bandwidth decreased, but GeForce Now outperformed Google Stadia at low bandwidths. Note: The videos in this article can help give you a sense of the pixelation and rubberbanding that can occur with streaming services at low bandwidth, but of course, the videos themselves have been compressed and are being streamed to you, so everything including the local gameplay is going to look a bit worse than it actually did. There is a separate section for a comparison with and without ray tracing, where my desktop with an RTX 2800 Ti and GeForce Now are compared. V-Sync was turned off in all testing instances where I was given direct control over that, which was on my local PC and GeForce Now, not Stadia.Īdditionally, since my laptop and Google Stadia don't have an option for ray tracing, all tests were performed with ray tracing off. Both GeForce Now and Google Stadia only allow a maximum resolution of 1080p on PC, but Stadia doesn't allow the same granular control over graphics settings like GeForce Now. Monitor: ASUS MG248QR 24-inch 1080p HD 1ms 144HzĪll tests were performed on ultra at 1080p, aside from running the games locally on my laptop (which was tested on low graphics to keep performance up). Storage: Intel 760p 1TB SSD PCIe NvME 2.0 Seagate 2TB HDD 7200 RPM Skill TridentZ RGB 16GB (2 x 8GB) DDR4 3200 Motherboard: Asus ROG Crosshair VII Hero (Wifi) Don't consider the local input latency results to be the best possible results under ideal conditions-they aren't, but the difference between the local and streaming latency results is consistent. We can't control every variable perfectly, and opted to keep framerates identical above all else. The external framerate limiter applied to locally rendered games adds to input latency, and it may add more or less than the limiters controlling the GeForce Now and Stadia versions. Using third-party software called Nvidia Inspector, I capped the framerate on Metro Exodus and Destiny 2 to 60 fps when running them locally. Google Stadia limits framerate to 60 on PC automatically. When you customize your settings in the GeForce Now launcher, the maximum framerate is 60 fps. (I left the bitrate setting in GeForce Now to 'auto,' since Stadia doesn't offer the same control.) I then limited my bandwidth to 5Mbps to see how each game and platform performed under the most extreme conditions. I tested Stadia and GeForce Now on my 400Mbps+ connection, both over Ethernet and 5Ghz WiFi. I used the same mouse on both the desktop and laptop. The screens were filmed at 240 fps, and latency was measured by counting the frames between a button press and the action on screen to get the latency in milliseconds.
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