![]() The result will be that the glass room is now inaccessible, as it is impossible to move around the bar. Sometimes, the bar on the door at the top of the lighthouse may remain in place, even after previously releasing it and opening the door.Clearing the Way: A settler tells the Sole Survivor that they are concerned about dangerous enemies in a nearby area and asks them for help in clearing it out.Preston Garvey asks the Sole Survivor to clear it out so a beacon can be set up to attract new settlers in need of a home. Taking Point: Minutemen scouts have found a promising site for a new settlement, but it's overrun with hostiles.They can be scrapped for materials in workshop mode, which will get rid of the radiation permanently.Ī mini nuke can be found at the top of the lighthouse behind the barred door. The yellow barrels at the end of the dock are highly radioactive, peaking at 30 rads per second. The road down from the lighthouse is littered with a few powerful mines and a tripwire rigged to a nuclear trap. There is a workshop and a weapons workbench in the first level of the lighthouse.īehind the lighthouse is a small bay, with a boat to the right and a boathouse and dock on the left. Behind the house is a four-story lighthouse, with an isolated glowing one and a steamer trunk behind a barred door at the top. The house itself is two stories high, with an Advanced-locked safe on the first floor. ![]() ![]() Kingsport Lighthouse features a medium-sized building area. Because of impassable rock ledges bordering most of its landward approaches, attackers usually approach from either the shoreline south of the dock, or directly up the driveway. The sandy area surrounding the house can be used for crop production, and the beach has open water which allows for large-scale water purification.Įven though the area is accessible from three directions, in a dangerous region and prone to raids, the lighthouse is an easily defensible building. The hole in the house's roof must be covered for settlers to consider it a roofed area. The hostile Children of Atom and the glowing one atop the lighthouse must be cleared out before the settlement can be activated. The junk around the locale provides decent amounts of steel, wood, concrete and rubber for construction, but anything more may require manual collection or a supply line. The main house is mostly intact, but additional structures can also be built around it. The construction zone of this settlement extends from the house in the west down to the dock and boathouse in the east, including the lighthouse between. Once the lighthouse has been rid of these cultists, the site can be used as a settlement. Cultists from the crater house have sent some of their number to this lighthouse to guide pilgrims and feed unwary travelers to their glowing one, whom they refer to as "Heretics" and "Blessed," respectively. A landmark once serving the area, the lighthouse has been settled by the Church of the Children of Atom in recent years.
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