Greyscale wireframes allowed for viable user testing, which lead to the focus of Taskly's UI and interaction design through high fidelity wireframes. Rapid pen and paper wireframes provided quick and easy visualization. During Taskly's development, it underwent several redesigns and refinement during all stages of design. Taskly evolved from a simple idea to a powerful tool. I started designing using pen and paper, rapidly progressing to high fidelity wireframes after extensive user testing and surveys. Plan and structure tasks in the way that works best for you. Helps users recognize, diagnose, and recover from errors Taskolly combines powerful project planning and scheduling features with collaboration tools for teams to help you plan any scale of project. To ensure Taskly was usable and visually appealing, I leveraged the ten usability heuristics defined by Jakob Nielsen. My focus while designing Taskly was to create a simple and easy-to-use app that was also aesthetically pleasing. To understand how customers find and interact with the app I created a Customer experience map. This usually happens because products include as many features as possible in hopes of increasing sales without asking what will happen to the overall user experience. After conducting user research and creating user personas, the next step was to identify possible painpoints that users might have while using Taskly, turn painpoints into opportunities and possible design solutions. Often applications are designed with overly complicated user interfaces and interaction patterns. Through this research, I was able to establish a solid foundation to build Taskly on. I determined which features were most valuable in regards to Taskly’s goals and what did and didn’t work across several applications. Several features were intentionally left out in the early stages of development, as they were not necessary.Ī great deal of competitor research occurred before any actual design. Early user testing and research quickly designated which features were most important to our target market. My goal designing Taskly’s MVP was to create a product that was ready for the market as soon as possible. In doing so, I was able to detect pain points early on before spending too much time or effort on Taskly’s design. Working in Lean UX promoted the practice of build - measure - learn. Task.ly will ensure that you get things done. In following these four phases, I was introduced to the Lean UX methodology. Task.ly is your new productivity tool to help you with your task, ensuring you stay productive and well organized. Analyzed the competition and conducted user. While I was mostly able to follow this approach, I learned the necessity of working in a more non-linear approach. This project involved designing the MVP of a task management web app from scratch. The design process I followed consisted of four phases: research, design, development, and delivery.
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